Devlog
- January 20, 2020 by Space Owl!#fmod, #occlusion, #sounddesign, #audio, #howto, #tutorialHey all! I’m back with another devlog for Signals! Signals Meme by En Hughey (artist for Signals) Now that I’ve had some time to mess with some sound design features, I wanted to show off a fun l... Continue reading
- January 11, 2020 by Space Owl!#yarn, #unity, #dialogue, #talkbubbles, #dialoguebubble, #animation, #system, #narrative, #howto, #climatechange, #climate, #climatedecay, #apocalypse, #simulator, #jobsimulator, #radio, #broadcastOur game, Signals, is a dialogue focused job simulator about working at a radio station during a time nearing climate apocalypse. As a first time game dev, I wanted to use a dialogue system that I d... Continue reading
- February 20, 2018 by Space Owl!#radio, #fm, #simulator, #publicradio, #communityradio, #timerOur awesome coder Kevin Brooks built a new 2 step record playing system. Now when a "Country Record" is called to play next in the broadcast schedule the player has to run to the record bin, find the... Continue reading